Project case study

An interactive sandbox where you dig for minerals

A projected relief map follows the sand: children dig with shovels and uncover ore, oil and other deposits before the timer runs out.

An interactive sandbox where you dig for minerals
Client
National Centre “Russia”
Venue
VDNKh and the Travel Gallery, Moscow
Completed

The challenge

Explain where a region’s natural wealth lies in a way that children want to touch.

What Awake! delivered

A depth sensor scans the sand surface and the projector redraws the relief and contour lines in real time. Deposits are hidden at set depths; a countdown timer with sound and an animated finale when all are found turn digging into a game.

Outcome

The format worked at the Russia exhibition at VDNKh and then in the Travel Gallery of the National Centre “Russia”.

Technologies and methods

Unity, depth sensor, projector, real-time relief