Project case study
An interactive sandbox where you dig for minerals
A projected relief map follows the sand: children dig with shovels and uncover ore, oil and other deposits before the timer runs out.
- Client
- National Centre “Russia”
- Venue
- VDNKh and the Travel Gallery, Moscow
- Completed
The challenge
Explain where a region’s natural wealth lies in a way that children want to touch.
What Awake! delivered
A depth sensor scans the sand surface and the projector redraws the relief and contour lines in real time. Deposits are hidden at set depths; a countdown timer with sound and an animated finale when all are found turn digging into a game.
Outcome
The format worked at the Russia exhibition at VDNKh and then in the Travel Gallery of the National Centre “Russia”.
Technologies and methods
Unity, depth sensor, projector, real-time relief