We work with a wide range of technologies and formats, from interactive surfaces and AI mechanics to projections, robotics and unique special projects.
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Replacing a person/face in a photo
Photo zones
The visitor chooses a character, a profession or an era; a neural network places their face into a prepared image in seconds and the result is ready to download by QR.
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Replacing a person/face in a video
Photo zones
The visitor becomes the hero of a pre-filmed clip — an interview, a journey or a cartoon — and leaves with a personal video instead of a photo.
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Generating unique images
Photo zones
Generative AI paints the visitor in a chosen style, landscape or story, so every result is one of a kind and matches the stand’s visual identity.
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Real-time clothing/style replacement
Photo zones
A live mirror effect: the camera image is restyled on the fly, dressing visitors in costumes or turning the whole scene into an illustration while they move.
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2D games
Game areas
Bright touch-screen and browser mini-games: quizzes, puzzles, “find the difference” and arcades styled to the client’s brand.
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3D games with advanced graphics
Game areas
Full 3D worlds on Unity with custom shaders and effects — runners, flight and driving games controlled by touch, body movement or custom controllers.
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AR games
Game areas
Augmented-reality games on tablets, phones and fixed “binoculars” that bring printed markers, models and spaces to life.
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VR games
Game areas
Standalone VR headsets with tours, simulators and games, including mirrored output to a screen so the queue can watch.
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Multiplayer games
Game areas
Games for two players or teams on one screen: shared score, friendly competition and a leaderboard for the whole event.
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Online games
Game areas
Browser games that run on any phone, with registration, ratings, prizes and protection against score cheating.
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Attractions with physical controls
Game areas
Pump a real handcar lever, steer a real boat or pedal an exercise bike, and travel through a world on a large panoramic screen.
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Quizzes
Game areas
Quizzes and personality tests on touch screens, with timers, facts and a result that can be taken home by QR.
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Scratch-and-reveal games
Game areas
Wipe away frost, snow or a layer of earth with your hand and uncover a find, a track or a hidden image.
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Object tracking
Tracking and sensors
Cameras and markers follow physical objects — cards, figures, tablets — and align digital content to their exact position.
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Body tracking
Tracking and sensors
Kinect and Orbbec depth cameras read the visitor’s skeleton: games controlled by the body, silhouettes cut out without a green screen, avatars that walk alongside people.
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Gesture recognition
Tracking and sensors
Swipes, air taps and waves control menus and content from a distance, without touching the screen.
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Interactive sandboxes
Tracking and sensors
A projected landscape on real sand: dig and build, and rivers, height colours and contour lines change instantly.
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Head/Eye-tracking
Tracking and sensors
The picture responds to where the visitor stands or looks: parallax “window” effects, gaze-controlled menus in VR, attention-driven content.
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Identifying people, objects, and situations
Tracking and sensors
Computer vision understands what is happening in front of the camera — a person approaching, a card placed, a smile — and starts the right scenario.
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Voice and breath sensors
Tracking and sensors
Shout as loud as you can to win, or blow on an exhibit and watch a word scatter or a storm begin.
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AI assistants
AI and computer vision
Virtual guides and characters that greet visitors, answer questions by voice and know the exhibition from its own knowledge base.
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AI chats
AI and computer vision
Chat interfaces on touch screens and in messengers built on ChatGPT or Gemini, with moderation and answers limited to the client’s topic.
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AI-voice control
AI and computer vision
Speech recognition that understands free answers — yes, no, “I don’t know” — and moves the scenario on without buttons.
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Drawing with AI add-on
AI and computer vision
Visitors sketch on a touch screen and a neural network turns the drawing into a finished illustration in the exhibition’s style.
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Building 3D models based on photos
AI and computer vision
Photogrammetry and neural reconstruction turn objects and exhibits into 3D models for screens, AR and the web.
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AI-machine vision systems
AI and computer vision
Neural networks recognise markers, objects and layouts on a table or in a room and drive the content around them.
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Paintings coming to life
AI and computer vision
Portraits and artworks that move, speak and react to visitors — animated by AI from the original image.
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Touch panels
Surfaces, maps and models
Menus, maps, timelines and catalogues on touch panels of any size, often paired with a large screen that shows the content to the whole hall.
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Interactive walls
Surfaces, maps and models
Projection walls made touch-sensitive with lidars: printed banners, blended projectors and buttons anywhere on the surface.
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Interactive floor
Surfaces, maps and models
Projection on the floor that reacts to steps — games for children, floor buttons for photo zones, effects that follow visitors.
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Spherical touchscreens
Surfaces, maps and models
Projection globes with touch detected by an infrared camera inside the sphere, and round screens for games and photo booths.
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Tracking objects on the screen
Surfaces, maps and models
Physical pieces placed on a touch table — a magnifier, figures, blocks — are recognised and open the content beneath them.
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Models with light and projection
Surfaces, maps and models
A physical model of a city or region where districts and buildings light up when a visitor chooses them on a touch panel.
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Working mechanical models
Surfaces, maps and models
Models that really move: a train stopping at stations, a cable car running between two shores, each with sound and a story.
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Touch maps
Surfaces, maps and models
Maps of regions and territories on touch screens and walls, with routes, sites and video for every point.
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Custom controllers
Physical interfaces
Dials, levers, steering wheels and replicas of real tools — even a vintage typewriter — turned into controllers for the installation.
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Physical sensors
Physical interfaces
Buttons, distance sensors, pressure pads and encoders on Arduino that start content when visitors approach or act.
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RFID object recognition
Physical interfaces
Cards, figures and exhibits with hidden tags: put an object on the table and the related story appears on the wall.
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Controllers integrated with touch panels
Physical interfaces
Physical dials and lenses placed directly on a touch screen combine tactile control with a dynamic interface.
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Moving mechanical screens
Physical interfaces
Screens on rails and rotating mounts whose position is synchronised with the content they show.
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Flasks, card indexes and objects
Physical interfaces
Put a flask, card or figure on a reader and its story starts on the screens around it.
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Unusual interactive objects
Physical interfaces
A slot machine, a loom, musical swings, a tambourine: real objects turned into the controls of an installation.
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Robotic arms
Robotics and Mechanics
Collaborative robot arms controlled from our software through the manufacturer’s SDK, moving in sync with animation and the visitor’s choices.
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Motorized screens
Robotics and Mechanics
Displays that rise, turn and slide as part of the show, driven by motors in time with the video.
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Levitating objects
Robotics and Mechanics
Magnetic levitation of products and models with lighting and content around them — an eye-catching centrepiece for a stand.
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Integration with other robots
Robotics and Mechanics
Line-following rovers, show robots and third-party machines connected to the exhibit by serial, Bluetooth or WebSocket commands.
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Projection mapping
Light, projection & display
Projection on physical relief models, mountains and banners that highlights regions, draws rivers and tells the story on the object itself.
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Fog projection
Light, projection & display
Images floating in a curtain of fog that visitors can walk through — for entrances, shows and atmospheric scenes.
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3D screens and LED arrays
Light, projection & display
Volumetric LED installations and multi-screen walls with software that renders real 3D content, including live visitors captured by depth cameras.
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Holographic fans
Light, projection & display
Spinning LED fans that show objects hanging in the air, alone or assembled into large holographic walls.
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Holographic installations
Light, projection & display
Characters and 3D models on transparent film and glass, life-size guides and interactive scenes controlled by dials and buttons.
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Immersive rooms
Light, projection & display
Rooms with screens or projection on every wall that place visitors inside a place or an era.
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Transparent and round screens
Light, projection & display
Video over real objects behind transparent displays, and round screens built into columns and stands.
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VR binoculars and 360° panoramas
Light, projection & display
Look into a pair of binoculars and find yourself in a 360° panorama of a place, with a menu controlled by your gaze.
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3D video and CGI
Video and motion
Rendered films about places, machines and industries, from a rocket launch to an underwater world.
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Motion graphics
Video and motion
Animated infographics, titles, transitions and idle loops for presentations and stands.
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Content for LED and panoramic screens
Video and motion
Films for flexible LED walls, curved screens and rings of screens, composed for their real shape and resolution.
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Video for holograms and spheres
Video and motion
Looping scenes and characters prepared for transparent film, holographic displays and spherical screens.
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Content for projection mapping
Video and motion
Video made for a specific facade, model or banner, so the picture follows every edge of the object.
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Character animation
Video and motion
Mascots, guides and fairy-tale heroes who greet visitors, explain and react on screen.
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Buttons and controllers on microcontrollers
Hardware and installation
Illuminated buttons, dials, levers and consoles on Arduino and ESP32, designed and assembled for the exhibit.
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RFID readers and addressable lighting
Hardware and installation
Hidden readers, addressable LED strips and relays connected to the software and synchronised with the content.
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Robot arm selection and installation
Hardware and installation
We choose the arm for the task, install it on the stand and program its movement together with the screens.
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Equipment selection for the project
Hardware and installation
Screens, projectors, touch panels, depth cameras and computers chosen for the room, the content and the budget.
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On-site installation and setup
Hardware and installation
Our engineers mount the equipment, align projectors and sensors and launch the exhibit on site.
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Remote and on-site support
Hardware and installation
Updates, monitoring and help during the event and throughout a long exhibition.
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Multi-screen software
System development
One application driving touch panels, video walls and projectors over the network, with synchronised timers and shows.
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Web platforms and websites
System development
Event websites, online quests with registration and ratings, admin panels and back-ends for installations.
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Interactive presentations
System development
Regional and corporate presentations controlled from a tablet or touch panel, with video, 3D and maps on the big screen.
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Chatbots for Telegram and Max
System development
Bots that deliver photo-zone results, run quizzes and answer visitors’ questions after the event.
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Lead kiosks, queues and voting
System development
Touch kiosks that collect contacts and issue QR certificates, electronic queues, session sign-up and voting for events.
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Mobile and AR apps
System development
Phone and tablet apps for exhibitions: AR books and postcards, AR guides and telescopes that bring places to life.
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Interactive mirrors
Anything else
Mirrors with a hidden screen and camera that add costumes, effects and information on top of the reflection.
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Sound zones and audio handsets
Anything else
Pick up a telephone handset and hear a guide or the sounds of a region; ring a virtual bell tower or guess the melody.
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Interactive aromatic systems
Anything else
Scent released in sync with the content — forest, sea, spices — to make a story physically felt.
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Water screens and waterfalls
Anything else
Projection on water curtains and programmable waterfalls that draw images and words with falling drops.
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Unique projects
Anything else
When the brief does not fit any template, we invent the format, build a prototype quickly and bring it to a working installation.
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Stand and pavilion construction
Anything else
With our production partners we can take on the whole space, from the structure to the interactive exhibits inside it.